3D Characters
I started my studies as a 3D Modeller and quickly expanded into texturing, lighting, rigging and compositing. I enter 3D competitions when I can to keep having fun. I also had work as a TD Modeller at DNEG in VFX. I was responsible for modelling assets including hero characters, shot sculpting (muscle twitch animations and enhancement to cached animations) as well as props.
I love creating creatures and environments and can do both hard surface and organic modelling.
Artstation Challenge Feudal Japan



Artstation Challenge Dragons Rise


Artstation Challenge Untamed


3D Mechanical Butterfly

Miscellaneous Sculpting





